AI Insights · Timothy · April 2024
Top 5 Historical Games on Android in Italy Q1 2024
Explore the performance of the top 5 historical games on Android in Italy during Q1 2024, including trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 historical games on Android in Italy showcased notable trends in downloads, revenue, and active users. Here's a breakdown of their performance:
Royal Match, developed by Dream Games, Ltd, experienced consistent weekly revenue, peaking at around $133K in the first week of January. The game's weekly downloads saw an initial spike to 37K in late January but gradually declined to 18K by the end of March. Weekly active users started at 535K and fluctuated slightly, ending the quarter at approximately 553K.
1945 Air Force: Airplane games from 1SOFT saw weekly revenue ranging from $3K to $6.7K, with a peak towards the end of March. Downloads remained relatively stable, starting at 15K in early January and ending the quarter at 14K. Active users hovered around 80K, peaking at 87K in late January before stabilizing at approximately 86K by the end of March.
Comics Bob, published by SayGames Ltd, showed modest download numbers, starting at 5.5K in early January and dipping to around 3.3K by the end of March. Weekly active users followed a similar trend, beginning at 10K and declining to roughly 6.1K by the quarter's conclusion.
Rise of Kingdoms: Lost Crusade by LilithGames demonstrated robust weekly revenue, peaking at $37.5K in mid-January and maintaining a steady average around $27K to $34K through the quarter. Downloads saw a high of 3.2K in late January before tapering off to 1.8K by the end of March. Active users showed a strong presence, beginning at 50K and ending at approximately 58K.
Viking Rise: Valhalla from IGG.COM had a varied revenue trend, peaking at $8K in early January and dropping to around $3.5K by the end of March. Downloads started at 4K but declined significantly to just over 1K by the quarter's end. Active users began at 22K and saw a slight decrease to 17K by late March.
These insights, derived from Sensor Tower data, offer a comprehensive look at the performance of top historical games in Italy. For more detailed analytics and trends, visit Sensor Tower.